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Hideki Todo, Ph.D.

Associate Professor
Department of Computer Science, Faculty of Engineering
Takushoku University

htodo (at) cs.takushoku-u.ac.jp
Resume

What's new

- 2022. 8.11: “Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles” was presented in SIGGRAPH 2022 Technical Papers (Conference Paper).
- 2019. 6.18: “Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution” was presented in CGI 2019 Visual Computer session.
- 2019. 5. 9: “Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution” was accepted as The Visual Computer Journal Paper.
- 2019. 2.20: “Data compression for measured heterogeneous subsurface scattering via scattering profile blending” (as a co-authour) was accepted as The Visual Computer Journal Paper.
- 2018. 4.18: “Digitization of natural objects with micro CT and photographs” (as a co-authour) was accepted as PLoS ONE Journal Paper.
- 2017.12.16: “Inverse appearance modeling of interwoven cloth” (as a co-authour) was accepted as The Visual Computer Journal Paper.
- 2017.11.18: Invited talk “Design and Analysis of Stylized Shading” was presented in MEIS 2017.
- 2017. 4. 1: I joined Faculty of Liberal Arts at the Chuo Gakuin University.
- 2016.12. 2: “Estimating reflectance and shape of objects from a single cartoon-shaded image” was accepted as Computational Visual Media Journal Paper.
- 2016.10.12: “Reflectance and Shape Estimation for Cartoon Shaded Objects” was presented in Pacific Graphics 2016 Short Paper.
- 2016. 9. 2: Web site renewal.
- 2016. 8.31: “Reflectance and Shape Estimation for Cartoon Shaded Objects” was accepted as Pacific Graphics 2016 Short Paper.

About me

I am an Associate Professor at the Department of Computer Science at Takushoku University.

I received my Ph.D. from the University of Tokyo in November 2013, under the supervision of Prof. Takeo Igarashi. My work experience also includes a researcher for Japanese animation studio OLM Digital, Inc. for two years.

My research interests lie in the field of computer graphics in general, particularly Non-Photorealistic Rendering (NPR).

  • Keywords: Stylized Rendering, Character Animation, User Interaction, Image Analysis.
  • Projects

    StrokeTransfer Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
    SIGGRAPH 2022
    MaterialTransfer Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution
    The Visual Computer (CGI 2019)
    InverseToon Estimating reflectance and shape of objects from a single cartoon-shaded image
    Computational Visual Media, Pacific Graphics 2016 Short Paper
    LitSphere Lit-Sphere extension for artistic rendering
    The Visual Computer (CGI 2013)
    LDMB A Practical Approach to Direct Manipulation Blendshapes
    Journal of Graphics Tools 2012
    MechaToon Stylized Lighting for Cartoon Shader
    The Journal of Computer Animation and Virtual World
    (CASA 2009)

    ShadePainter LoCoStySh:Locally Controllable Stylized Shading
    ACM Transactions on Graphics (SIGGRAPH 2007)

    Publications

    International Journal

  • Hideki Todo, Tatsuya Yatagawa, Masataka Sawayama, Yoshinori Dobashi, Masanori Kakimoto, “Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution”, The Visual Computer, Volume 35, Issue 6–8 (May 2019), pp 811–822.
  • Tatsuya Yatagawa, Hideki Todo, Yasushi Yamaguchi, Shigeo Morishima, “Data compression for measured heterogeneous subsurface scattering via scattering profile blending”, The Visual Computer (February 2019), pp. 1–18.
  • Takashi Ijiri, Hideki Todo, Akira Hirabayashi, Kenji Kohiyama, Yoshinori Dobashi, “Digitization of natural objects with micro CT and photographs”, PLoS ONE 13(4):e0195852 (April 2018).
  • Yoshinori Dobashi, Kei Iwasaki, Makoto Okabe, Takashi Ijiri, Hideki Todo, “Inverse appearance modeling of interwoven cloth”, The Visual Computer (December 2017), pp. 1–16.
  • Hideki Todo, Yasushi Yamaguchi, “Estimating reflectance and shape of objects from a single cartoon-shaded image”, Computational Visual Media, Volume 3, Issue 1 (March 2017), pp. 21–31.
  • Hideki Todo, Ken Anjyo, Shun'ichi Yokoyama, “Lit-Sphere extension for artistic rendering”, The Visual Computer, Volume 29, Issue 6 (April 2013), pp. 473-480.
  • Ken Anjyo, Hideki Todo, J.P. Lewis, “A Practical Approach to Direct Manipulation Blendshapes”, Journal of Graphics Tools, Volume 16, Issue 3 (August 2012), pp.160-176.
  • Hideki Todo, Ken Anjyo, Takeo Igarashi, “Stylized Lighting for Cartoon Shader”, The Journal of Computer Animation and Virtual World, Volume 20, issue 2-3 (June 2009), pp.143-152.
  • Hideki Todo, Ken Anjyo, William Baxter, Takeo Igarashi, “Locally Controllable Stylized Shading”, ACM Transactions on Graphics Volume 26, Issue 3, Article No.17 (SIGGRAPH2007, August 5-9 2007, San Diego, USA).

  • International Conference


  • Hideki Todo*, Kunihiko Kobayashi*, Jin Katsuragi, Haruna Shimotahira, Shizuo Kaji, Yonghao Yue, “Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles”, SIGGRAPH 2022 Conference Proceedings, Vancouver, BC, Canada, August 2022.
  • Hideki Todo, “Design and Analysis of Stylized Shading”, MEIS 2017 Invited Speakers, Fukuoka, Japan, November 2017.
  • Takashi Ohta, Hideki Todo, Toru Kano, Wataru Noguchi, Ai Masuda, Kenji Muraoka, “PRODUCTION OF WOODBLOCKS FOR SELF-PORTRAIT UKIYO-E USING 3D PRINTER”, AFGS 2017, Tokyo, Japan, July 2017.
  • Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, “Estimating Surface Roughness for Realistic Rendering of Fruits”, IEVC 2017, Da Nang, Vietnam, March 2017.
  • Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo, “SPLIGHT: Lighting for Splat Based Rendering Towards Temporal Coherence”, IEVC 2017, Da Nang, Vietnam, March 2017.
  • Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo, “Textured splat based rendering for stylized shading”, I3D 2017 Poster, San Francisco, California, February 2017.
  • Hideki Todo, Yasushi Yamaguchi, “Reflectance and Shape Estimation for Cartoon Shaded Objects”, Pacific Graphics 2016 Short Paper, Okinawa, Japan, October 2016.
  • Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura, “Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness”, SIGGRAPH 2016 Poster, Anaheim, California, July 2016.
  • Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi, “Controllable Region via Texture Projection for Stylized Shading”, VRCAI 2015, Kobe, Japan, October 2015.
  • Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi, “Practical Region Control in Projective Texture for Stylized Shading”, SIGGRAPH ASIA 2014 Poster, Shenzhen, December 2014.
  • Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi, “Parametric Stylized Highlight for Character Animation Based on 3D Scene Data”, SIGGRAPH 2014 Poster, Vancouver, August 2014.
  • Hideki Todo, Ken Anjyo, “Hybrid Framework for Blendshape Manipulations”, SIGGRAPH ASIA 2011 Poster, Hong Kong, December 2011.
  • Shun'ichi Yokoyama, Hideki Todo, Ken Anjyo, “Light-based Mapping for Non-photorealistic Rendering”, Forum Math-for-Industry 2011, Hawaii, October 2011. Best Poster Award.

  • Thesis

  • Hideki Todo, Takeo Igarashi, “Artist-friendly Framework for Stylized Rendering”, Ph.D thesis, Department of Computer Science, The University of Tokyo, 2013

  • Research collaborations

    Awards

  • The 22nd Digital Contents Grand Prix Technical Achievement Award: “LoCoStySh (Locally Controllable Stylized Shading)”
    OLM Digital, Inc. (Ken Anjyo, Yosuke Katsura, William Baxter), The University of Tokyo (Hideki Todo, Takeo Igarashi)
    Digital Content Association of Japan, October 2007
  • Teaching

    Coding

    StyleBlit StyleBlit (MATLAB)
    Simple MATLAB demo: “StyleBlit: Fast Example-Based Stylization with Local Guidance” [Sýkora et al. 2019]
    Python Introduction for CG Software Development Python Introduction for CG Software Development (Python)
    Brief introduction for Python Development (OpenCV, GUI, etc.) [Japanese]
    Palette Selection Palette Selection (Python)
    Simple python demo: “Palette-based Photo Recoloring” [Chang et al. 2015]
    SOM for Color Manifolds SOM for Color Manifolds (Python)
    Simple python demo: “Data-driven Color Manifolds” [Nguyen et al. 2015]
    NPR Shaders NPR Shaders (Maya CgFX)
    Simple NPR shader demos: “Lit-Sphere” [Sloan et al. 2001] and “X-Toon” [Barla et al. 2006]

    Links